Enterprise Innovation
Enterprise web experience for a multi-stakeholder social welfare benefits portal used by state caseworkers and citizens. Translates complex eligibility rules and compliance requirements into accessible, intuitive workflows, including a Case & Application Summary app that consolidates critical benefit data into a single interface.
Tools: Figma, component library and design tokens, WCAG 2.1 / Section 508 accessibility standards, AI-augmented research and documentation workflows.
Role: UX Design Lead & Experience Strategist
Project details are confidential. Detailed outcomes, prototypes, and documentation are withheld from public display but may be shared during portfolio walkthroughs.




Mobility & Interface


Concept development for future vehicle experiences, taking ideas from research and experience flows through simulation-based validation in Honda’s immersive Experience Arena. Introduced a structured UX process and standardized DesignOps documentation to align R&D, engineering, and design teams.
Tools: VR prototyping, journey mapping, logic diagrams, simulation-based user testing.
Role: UX / XR Design Technologist & Innovation Consultant
Project details are confidential. Detailed outcomes, prototypes, and documentation are withheld from public display but may be shared during portfolio walkthroughs.
Enterprise Innovation
Enterprise web experience for a multi-stakeholder social welfare benefits portal used by state caseworkers and citizens. Translates complex eligibility rules and compliance requirements into accessible, intuitive workflows, including a Case & Application Summary app that consolidates critical benefit data into a single interface.
Project details are confidential. Detailed outcomes, prototypes, and documentation are withheld from public display but may be shared during portfolio walkthroughs.




Mobility & Interface


Concept development for future vehicle experiences, taking ideas from research and experience flows through simulation-based validation in Honda’s immersive Experience Arena. Introduced a structured UX process and standardized DesignOps documentation to align R&D, engineering, and design teams.
Project details are confidential. Detailed outcomes, prototypes, and documentation are withheld from public display but may be shared during portfolio walkthroughs.
Apple Vision Pro experience that immerses players in the tales of extinct and endangered animals. Offering a transformative experience, merging the serenity of meditative exploration with the excitement of interactive gameplay.
Tools: Apple Vision Pro, Unity 3D, Reality Composer Pro, Figma, Photoshop.
Role: Creative Director | XR and UX designer
ORA is a mixed reality home automation software that integrates with any matter-enabled smart MR glasses. ORA harnesses ambient computing and spatial intelligence to allow your home to care for you.
Tools: Unreal Engine, Oculus Quest Pro, Mixed Reality, Maya, Figma, After Effects Beta 23
Role: Project Lead | UX Designer | Concept and Strategy
Virtual reality gamification of physical therapy for children with neuromuscular diseases like muscular dystrophies, cerebral palsy, spastic diplegia, etc.
Tools: Unreal Engine, Oculus Rift/Quest 2/Pro, Maya, Figma
Role: Project Lead | UX designer | Technical Artist




Reimagining situational awareness for decision makers by the implementation of MR technology and user-centered visual design.
Tools: Figma, XR virtual production volume, Microsoft Hololens 2, Unity
Role: Project Lead | Technical Artist
SCADpro x
A multi-player 'disk' game to encourage difficult conversations about sex with friends, family and strangers to increase sexual competency.
Tools: Figma, Maya, Unreal, After Effects, Rapid prototyping
Role: Prototype lead


Metaverse & Web 3.0 ventures of a Las Vegas-based international resort. Hybrid live entertainment and larger-than-life virtual reality gaming.
Tools: Unreal Engine, Oculus Rift/Quest 2/Pro, Maya, Figma
Role: Project Lead | Concept Lead | Technical Artist
SCADpro x
Other Work
A virtual reality shapeshifting and world exploration experience.
Role: Design lead
STARGAZERS
HOUR GARDEN
A larger-than-life ethereal virtual reality experience.
Role: All Aspects
ROOT
An augmented reality foraging field guide.
Role: All Aspects
REALMS
A cinematic desktop questing game.
Role: All Aspects
NOME
UNEARTHED
Reimagining cultural immersion by transforming a mundane space into an interactive shopping experience for all customers!
Role: Project Lead | UX designer | Technical Artist
A short film produced on an XR virtual production volume. Virtual environment and set design.
Role: Art Director | Technical Artist
































